Twenty years building and debugging complex systems across AAA game studios built one repeatable instinct: systems fail in predictable ways, the failure is almost never where leadership thinks it is, and the fix is almost always more surgical than anyone expects.
Every engagement runs the same loop regardless of industry, company size, or type of problem. The shape of failure is consistent. The method of finding it is too.
Problems do not live in isolation. They originate at a specific link, then bleed forward and backward from there. Most organizations treat the cascade. I find the origin.
Every person connects upward and sideways. Friction is rarely one person's fault. It is almost always a gap between two people that nobody formally owns. I map both the official org and the real one.
The whole organization moves faster. Not because of a transformation program, but because 20 people each got back a piece of their day and stopped doing the thing they hated most.
AAA game development is one of the most operationally complex environments that exists. Hundreds of people, massive technical interdependencies, and no tolerance for cascade failure on launch day. That instinct travels.
Anonymized examples from real engagements. Different industries, same shape of problem, same method of finding and fixing it.
If something in here sounds like your organization, reach out. I will tell you within one conversation whether I think I can help.